Apr 03 2007
Second Life
If you don’t yet know about Second Life it’s a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,219,807 people from around the globe.
The format is very similar to The Sims, but with Second Life you’re actually interacting with real people. Well, at least people hiding behind a second persona. Once you’ve built your character, given him/her a name, you’re then free to enter this brave new world.
You can buy land and build a house, and purchase all other manner of accessories. The commerce is handled with the Linden dollar, which can be converted to US dollars at several online Linden Dollar exchanges.
There’s stories of people getting so immersed in their second life that they are losing touch with reality. There’s husbands and wives having on-line affairs, sometimes with their partners consent.
1,626,207 people have logged in the last 60 days, which would suggest around 4 million have lost interest in the game. Personally, I found it a little sluggish and unappealing, and I guess I’m just not comfortable interacting with people who are hiding behind a mask. And to be honest my first life has enough going on for me not to want to create a second one.
Saying that, though, I do think the concept is a really good idea, and I’m sure many people are having a lot of fun with it. And the fact that it is open for developers to create and sell their content and applications will surely broaden the scope of the game. It’ll certainly be interesting to see the Second Life virtual world in a few years to come.











